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		<title>BGearRestraint</title>
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		<h1>BGearRestraint</h1>
		<p>Inherites from<a href="BRestraint.html">BRestraint</a></p>
		<p id="resume"></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BGearRestraint()">BGearRestraint</a>();</td></tr>
			<tr><td align="right"></td><td><a href="#BGearRestraint(const BString&)">BGearRestraint</a>(const BString& name);</td></tr>
			<tr><td align="right"></td><td><a href="#BGearRestraint(BBody*, const BVector&)">BGearRestraint</a>(BBody* bodyA, const BVector& pivotA);</td></tr>
			<tr><td align="right"></td><td><a href="#BGearRestraint(BBody*, BBody*)">BGearRestraint</a>(BBody* bodyA, BBody* bodyB);</td></tr>
			<tr><td align="right"></td><td><a href="#BGearRestraint(BBody*, const BVector&, BBody*, const BVector&)">BGearRestraint</a>(BBody* bodyA, const BVector& pivotA, BBody* bodyB, const BVector& pivotB);</td></tr>
			<tr><td align="right"></td><td><a href="#~BGearRestraint()">~BGearRestraint</a>();</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#copy(const BRestraint*)">copy</a>(const BRestraint* other);</td></tr>
			<tr><td align="right">virtual BRestraint* </td><td><a href="#clone()">clone</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setAxisA(BReal, BReal, BReal)">setAxisA</a>(BReal ax, BReal ay, BReal az);</td></tr>
			<tr><td align="right">bool </td><td><a href="#setAxisA(const BVector&)">setAxisA</a>(const BVector& axisA);</td></tr>
			<tr><td align="right">const BVector& </td><td><a href="#axisA()">axisA</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setAxisB(BReal, BReal, BReal)">setAxisB</a>(BReal ax, BReal ay, BReal az);</td></tr>
			<tr><td align="right">bool </td><td><a href="#setAxisB(const BVector&)">setAxisB</a>(const BVector& axisB);</td></tr>
			<tr><td align="right">const BVector& </td><td><a href="#axisB()">axisB</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setRatio(BReal)">setRatio</a>(BReal ratio);</td></tr>
			<tr><td align="right">BReal </td><td><a href="#ratio()">ratio</a>() const;</td></tr>
			<tr><td align="right">virtual int </td><td><a href="#solverSize()">solverSize</a>();</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#soverItems(BSolverItem*, BReal)">soverItems</a>(BSolverItem* solverItems, BReal stepTime);</td></tr>
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		<div id="desc">
			<h2>Detailed Description :</h2>
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		<h2 id="docs">Member Documentation :</h2>
		<div id="BGearRestraint()">
			<h3>BGearRestraint();</h3>
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		<div id="BGearRestraint(const BString&)">
			<h3>BGearRestraint(const BString&amp; name);</h3>
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		<div id="BGearRestraint(BBody*, const BVector&)">
			<h3>BGearRestraint(BBody* bodyA, const BVector&amp; pivotA);</h3>
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		<div id="BGearRestraint(BBody*, BBody*)">
			<h3>BGearRestraint(BBody* bodyA, BBody* bodyB);</h3>
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		<div id="BGearRestraint(BBody*, const BVector&, BBody*, const BVector&)">
			<h3>BGearRestraint(BBody* bodyA, const BVector&amp; pivotA, BBody* bodyB, const BVector&amp; pivotB);</h3>
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		<div id="~BGearRestraint()">
			<h3>~BGearRestraint();</h3>
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		<div id="copy(const BRestraint*)">
			<h3>virtual void copy(const BRestraint* other);</h3>
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		<div id="clone()">
			<h3>virtual BRestraint* clone() const;</h3>
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		<div id="setAxisA(BReal, BReal, BReal)">
			<h3>bool setAxisA(BReal ax, BReal ay, BReal az);</h3>
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		<div id="setAxisA(const BVector&)">
			<h3>bool setAxisA(const BVector&amp; axisA);</h3>
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		<div id="axisA()">
			<h3>const BVector&amp; axisA() const;</h3>
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		<div id="setAxisB(BReal, BReal, BReal)">
			<h3>bool setAxisB(BReal ax, BReal ay, BReal az);</h3>
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		<div id="setAxisB(const BVector&)">
			<h3>bool setAxisB(const BVector&amp; axisB);</h3>
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		<div id="axisB()">
			<h3>const BVector&amp; axisB() const;</h3>
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		<div id="setRatio(BReal)">
			<h3>void setRatio(BReal ratio);</h3>
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		<div id="ratio()">
			<h3>BReal ratio() const;</h3>
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		<div id="solverSize()">
			<h3>virtual int solverSize();</h3>
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		<div id="soverItems(BSolverItem*, BReal)">
			<h3>virtual void soverItems(BSolverItem* solverItems, BReal stepTime);</h3>
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